Part 13: The End of Might and Magic
Update 13: The End of Might and Magic





Crystal Walkers are about as tough as elementals, but with a "fuck you" for a cleric-less party consisting of being able to paralyze with every hit. They also, inexplicably, do air damage. Why air damage? They're crystals, if you wanted them to be elemental, crystals are much more... earthy than air-y. Right?







Crystal Dragons seem to punch oddly below their weight in terms of stats. They've got huge hit points, what I believe are the biggest HP totals of any enemies in the game, the biggest damage dice, and they do un-resistable Energy damage to boot. But somehow they just fail to really threaten the party most of the time. Perhaps it's the lack of spellcasting spike damage, or simply that clearing out the four elemental planes has skyrocketed the party upwards in terms of levels. Mostly they're annoying to fight through, to the point where I have Arachne bust out the Dragon Breath spells when I catch them at range rather than around a blind corner.



This crystal sub-area is really just a straight line with only one side corridor of note.


Which only exists to hide one secret panel which conceals a single chest.










https://www.youtube.com/watch?v=6Pxt2U9RzOk










Nightmares are pretty "Eh" enemies. Their big things are that they can make party members be Afraid or go Insane, and they're completely immune to physical damage. However, everyone's weapons have a side order of some other damage type by now and Ithilgore doesn't give a fuck, so I just plowed right through them and didn't even realize they were meant to have that immunity until I checked the strategy guide after doing the play session.




Ether Knights are just completely forgettable, they have no special abilities and are weaker than the crystal monsters we just killed. It's a weird thing, but in general everything in the actual Plane Between Planes is weaker than the crystal guardians inside Eschaton's Crystal.




















The fight to the center of the plane only has two noteworthy things. Firstly this, where a Fear finally manages to wear down the party's Protection From Magic and show us Cauri's "Insane" face. Absolutely worth it, completely fucking hilarious.


Secondly, a new enemy!



Once again, an enemy that hits bizarrely below its stat-wise weight. It should do MASSIVE amounts of physical damage, but never really threatens the party, plus despite all of them being able to cast Paralyze as a ranged spell, they never manage to wear down the party's protections even once. Sometimes I wonder if the official strategy guide might be completely wrong about some of these stats.

We're headed for the helmet, but FIRST...


Interacting with the sword with the character who's got the flute from the Tomb of Lord Brinne in their inventory...


Takes us to the dev dungeon! The layout is almost exactly like it was in MM6 but... it's actually, sadly, worse.


No cafeteria loot, and the "vending machines" don't work.


JVC's still here, though entering his office no longer inspires automatic fear.

That's for abandoning us to go work on mobile games.

Ahem, anyway, back in the REAL world...


I mean, I know, I KNOW, sometimes the polygon art can't always look as good as the pre-rendered stuff but... c'mon man, the difference here is so fucking huge. Even the surrounding terrain looks different! That's like the crusted, cracked soil from the Ravage Roaming. Just. Argh. Let's get inside.



































So yeah, Eschaton's Palace kind of... sucks. You just see a lever, pull it, no idea what it does, but it's gotta be pulled. Gotta pull all the levers to proceed. No thought involved, no levers that undo the work of other levers or trigger bad things. No challenging enemies, hardly even any loot, no traps... and of course the levers that are behind secret doors are mandatory to open non-secret doors to allow progress through the dungeon. Nothing in here even tries to ERADICATE the party. Nor are any of the enemies robots, cyborgs or aliens. What the fuck kind of last Might and Magic dungeon is this?
You betrayed us, JVC.


Thus, we show up at Eschaton's throne room not even bearing a cube or anything.






So yeah, Eschaton hangs out to explain the plot to us. But what's with this "Save The World" business?






Two of them are pretty simple, I'm not sure if there's a pool it pulls from or if they're always these three. The third one, though...


This one just bounced off my spongey brain. So, assuming you're a moron like me, but too proud to look up a FAQ, how are you gonna beat a hardcore puzzle like this? Cast your minds back to like... update 2 or something, back on arriving in Ravenshore, the team looted the merchants' guild library for shits and giggles...

The "Torn Page" always contains the answers among several red herrings, but you can tell which ones are right because they're single-word.









Eschaton's sledgehammer-subtle hints imply that we can now open the eggs and there are, of course, four of them, one at each corner of the Plane Between Planes, one for each element.

Water drops us right into a small, angry squad of Ether Knights.

It ends predictably for them.



Turning the corner and mashing three small groups of enemies brings us to the end, this is definitely the simplest of the prisons.



That's one of four elemental lords freed, next up is Air, trapped in Earth.



This one is slightly larger, but ultimately still just a windy line through single-direction tunnels with a few enemies packed in.




It's also still completely trivial to shove through.


Two out of four elemental lords freed, let's go bust out Gralkor the Cruel next, his dungeon is actually slightly interesting!




This dungeon's actually notably different from the other two!

You gotta nimbly navigate your way up all those steps to the top to complete it! Obviously this is why I, a genius, instantly fumble the first jump and fall off the starting platform.


Down below is a nasty confusion of Chaos Guardians and Fears, however!

Touching the bottom instantly teleports you to this chamber with the exit and a pedestal that sends you back to the platforms, so all those enemies at the bottom serve... literally no purpose.



Jump makes the whole thing a lot easier since you can take the platforms two at a time and the basic MM jump is pretty anemic.


Inexplicably, the last platform is actually an elevator.


That's three out of four elemental lords, and now it's time to head off to the last cell. And just for clarity's sake: nothing interesting happens in the travel between each cell, the Plane Between Planes is flat as a prairie and has no flying enemies or notable landmarks besides Eschaton's Hat Home, the four prisons and the NWC dungeon.


With in-game night having fallen, though, this one last flight actually looks kinda neat! Maybe the Plane Between Planes should've had this aesthetic all the way through, or just more crystals everywhere rather than putting the crystals in just the one short transitional "dungeon."



It's kind of sad that, here at the end, there isn't really a whole lot for the party to comment on or for me to comment on for that matter, though in this last dungeon there is one pretty spectacular dick move.

Really, JVC, spawning the party right into lava? The only way around this one is to be psychic and have your Vampire cast Levitate(if you even brought one, though we did) before entering the dungeon.


I'm somewhat amused that the Levitate icon is a hovering wizard that sort of bobs serenely up and down on the left side of the screen. It makes me wonder if it was originally intended as an Air spell and finding the magic to survive in adverse elemental conditions would've been part of the plot.

Honestly, it always baffles me a bit when games that aren't heavy on consumeable resources have chests in the last dungeon, especially when the contents are randomized. Like I can get it if the chests contain some sort of badge of honor from beating a super-tough final dungeon optional boss, or if it's some sort of thematic cool upgrade for the Main Character just before the last battle. But this? These chests are just annoying since they consistently drop gear that would've been of use like four updates ago, or even two updates ago, but now have like two minutes of playtime left to be relevant.






As soon as you hit the button to teleport you back, the ending cinematic plays...
https://www.youtube.com/watch?v=L_N0khfWAfs











THE END